Uses of Class
java.lang.Float
Package
Description
Provides classes and interface relating to fonts.
Provides classes that are fundamental to the design of the Java
programming language.
Provides classfile parsing, generation, and transformation library.
Provides the open data types and Open MBean descriptor classes.
Incubating Feature. Will be removed in a future release.
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Uses of Float in java.awt.font
Modifier and TypeFieldDescriptionstatic final Float
TextAttribute.JUSTIFICATION_FULL
Justify the line to the full requested width.static final Float
TextAttribute.JUSTIFICATION_NONE
Do not allow the line to be justified.static final Float
TextAttribute.POSTURE_OBLIQUE
The standard italic posture.static final Float
TextAttribute.POSTURE_REGULAR
The standard posture, upright.static final Float
TextAttribute.TRACKING_LOOSE
Perform loose tracking.static final Float
TextAttribute.TRACKING_TIGHT
Perform tight tracking.static final Float
TextAttribute.WEIGHT_BOLD
The standard bold weight.static final Float
TextAttribute.WEIGHT_DEMIBOLD
A moderately lighter weight thanWEIGHT_BOLD
.static final Float
TextAttribute.WEIGHT_DEMILIGHT
An intermediate weight betweenWEIGHT_LIGHT
andWEIGHT_STANDARD
.static final Float
TextAttribute.WEIGHT_EXTRA_LIGHT
The lightest predefined weight.static final Float
TextAttribute.WEIGHT_EXTRABOLD
An extra heavy weight.static final Float
TextAttribute.WEIGHT_HEAVY
A moderately heavier weight thanWEIGHT_BOLD
.static final Float
TextAttribute.WEIGHT_LIGHT
The standard light weight.static final Float
TextAttribute.WEIGHT_MEDIUM
An intermediate weight betweenWEIGHT_REGULAR
andWEIGHT_BOLD
.static final Float
TextAttribute.WEIGHT_REGULAR
The standard weight.static final Float
TextAttribute.WEIGHT_SEMIBOLD
A moderately heavier weight thanWEIGHT_REGULAR
.static final Float
TextAttribute.WEIGHT_ULTRABOLD
The heaviest predefined weight.static final Float
TextAttribute.WIDTH_CONDENSED
The most condensed predefined width.static final Float
TextAttribute.WIDTH_EXTENDED
The most extended predefined width.static final Float
TextAttribute.WIDTH_REGULAR
The standard width.static final Float
TextAttribute.WIDTH_SEMI_CONDENSED
A moderately condensed width.static final Float
TextAttribute.WIDTH_SEMI_EXTENDED
A moderately extended width. -
Uses of Float in java.lang
Modifier and TypeClassDescriptionfinal class
Modifier and TypeFieldDescriptionFloat.TYPE
TheClass
instance representing the primitive typefloat
.Modifier and TypeMethodDescriptionFloat.resolveConstantDesc
(MethodHandles.Lookup lookup) Resolves this instance as aConstantDesc
, the result of which is the instance itself.static Float
Float.valueOf
(float f) Returns aFloat
instance representing the specifiedfloat
value.static Float
Returns aFloat
object holding thefloat
value represented by the argument strings
.Modifier and TypeMethodDescriptionFloat.describeConstable()
Returns anOptional
containing the nominal descriptor for this instance, which is the instance itself. -
Uses of Float in java.lang.classfilePREVIEW
Modifier and TypeMethodDescriptiondefault Float
AnnotationValue.OfFloat.resolvedValue()
Returns the resolved float value. -
Uses of Float in javax.management.openmbean
Modifier and TypeFieldDescriptionstatic final SimpleType
<Float> SimpleType.FLOAT
TheSimpleType
instance describing values whose Java class name isjava.lang.Float
. -
Uses of Float in jdk.incubator.vector
Modifier and TypeClassDescriptionclass
A specializedVector
representing an ordered immutable sequence offloat
values.Modifier and TypeFieldDescriptionstatic final VectorOperators.Conversion
<Byte, Float> VectorOperators.B2F
ConvertbyteVal
to(float)byteVal
.static final VectorOperators.Conversion
<Double, Float> VectorOperators.D2F
ConvertdoubleVal
to(float)doubleVal
.static final VectorOperators.Conversion
<Float, Byte> VectorOperators.F2B
ConvertfloatVal
to(byte)floatVal
.static final VectorOperators.Conversion
<Float, Double> VectorOperators.F2D
ConvertfloatVal
to(double)floatVal
.static final VectorOperators.Conversion
<Float, Integer> VectorOperators.F2I
ConvertfloatVal
to(int)floatVal
.static final VectorOperators.Conversion
<Float, Long> VectorOperators.F2L
ConvertfloatVal
to(long)floatVal
.static final VectorOperators.Conversion
<Float, Short> VectorOperators.F2S
ConvertfloatVal
to(short)floatVal
.static final VectorOperators.Conversion
<Integer, Float> VectorOperators.I2F
ConvertintVal
to(float)intVal
.static final VectorOperators.Conversion
<Long, Float> VectorOperators.L2F
ConvertlongVal
to(float)longVal
.static final VectorOperators.Conversion
<Float, Integer> VectorOperators.REINTERPRET_F2I
Reinterpret bits offloatVal
asint
.static final VectorOperators.Conversion
<Integer, Float> VectorOperators.REINTERPRET_I2F
Reinterpret bits ofintVal
asfloat
.static final VectorOperators.Conversion
<Short, Float> VectorOperators.S2F
ConvertshortVal
to(float)shortVal
.static final VectorSpecies
<Float> FloatVector.SPECIES_128
Species representingFloatVector
s ofVectorShape.S_128_BIT
.static final VectorSpecies
<Float> FloatVector.SPECIES_256
Species representingFloatVector
s ofVectorShape.S_256_BIT
.static final VectorSpecies
<Float> FloatVector.SPECIES_512
Species representingFloatVector
s ofVectorShape.S_512_BIT
.static final VectorSpecies
<Float> FloatVector.SPECIES_64
Species representingFloatVector
s ofVectorShape.S_64_BIT
.static final VectorSpecies
<Float> FloatVector.SPECIES_MAX
Species representingFloatVector
s ofVectorShape.S_Max_BIT
.static final VectorSpecies
<Float> FloatVector.SPECIES_PREFERRED
Preferred species forFloatVector
s.Modifier and TypeMethodDescriptionabstract VectorMask
<Float> FloatVector.compare
(VectorOperators.Comparison op, float e) Tests this vector by comparing it with an input scalar, according to the given comparison operation.final VectorMask
<Float> FloatVector.compare
(VectorOperators.Comparison op, float e, VectorMask<Float> m) Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.abstract VectorMask
<Float> FloatVector.compare
(VectorOperators.Comparison op, long e) Tests this vector by comparing it with an input scalar, according to the given comparison operation.final VectorMask
<Float> FloatVector.compare
(VectorOperators.Comparison op, long e, VectorMask<Float> m) Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.abstract VectorMask
<Float> FloatVector.compare
(VectorOperators.Comparison op, Vector<Float> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.final VectorMask
<Float> FloatVector.eq
(float e) Tests if this vector is equal to an input scalar.final VectorMask
<Float> Tests if this vector is equal to another input vector.final VectorMask
<Float> FloatVector.lt
(float e) Tests if this vector is less than an input scalar.final VectorMask
<Float> Tests if this vector is less than another input vector.abstract VectorMask
<Float> FloatVector.test
(VectorOperators.Test op) Tests the lanes of this vector according to the given operation.abstract VectorMask
<Float> FloatVector.test
(VectorOperators.Test op, VectorMask<Float> m) Test selected lanes of this vector, according to the given operation.Modifier and TypeMethodDescriptionfinal FloatVector
FloatVector.add
(float e, VectorMask<Float> m) Adds this vector to the broadcast of an input scalar, selecting lane elements controlled by a mask.final FloatVector
Adds this vector to a second input vector.final FloatVector
FloatVector.add
(Vector<Float> v, VectorMask<Float> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final FloatVector
FloatVector.add
(Vector<Float> v, VectorMask<Float> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final FloatVector
FloatVector.blend
(float e, VectorMask<Float> m) Replaces selected lanes of this vector with a scalar value under the control of a mask.final FloatVector
FloatVector.blend
(long e, VectorMask<Float> m) Replaces selected lanes of this vector with a scalar value under the control of a mask.abstract FloatVector
FloatVector.blend
(Vector<Float> v, VectorMask<Float> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract FloatVector
FloatVector.blend
(Vector<Float> v, VectorMask<Float> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.static FloatVector
FloatVector.broadcast
(VectorSpecies<Float> species, float e) Returns a vector of the given species where all lane elements are set to the primitive valuee
.static FloatVector
FloatVector.broadcast
(VectorSpecies<Float> species, long e) Returns a vector of the given species where all lane elements are set to the primitive valuee
.final VectorMask
<Float> FloatVector.compare
(VectorOperators.Comparison op, float e, VectorMask<Float> m) Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.final VectorMask
<Float> FloatVector.compare
(VectorOperators.Comparison op, long e, VectorMask<Float> m) Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.abstract VectorMask
<Float> FloatVector.compare
(VectorOperators.Comparison op, Vector<Float> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.abstract FloatVector
FloatVector.compress
(VectorMask<Float> m) Compresses the lane elements of this vector selecting lanes under the control of a specific mask.final FloatVector
FloatVector.div
(float e, VectorMask<Float> m) Divides this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.final FloatVector
Divides this vector by a second input vector.final FloatVector
FloatVector.div
(Vector<Float> v, VectorMask<Float> m) Divides this vector by a second input vector under the control of a mask.final FloatVector
FloatVector.div
(Vector<Float> v, VectorMask<Float> m) Divides this vector by a second input vector under the control of a mask.final VectorMask
<Float> Tests if this vector is equal to another input vector.abstract FloatVector
FloatVector.expand
(VectorMask<Float> m) Expands the lane elements of this vector under the control of a specific mask.final FloatVector
Multiplies this vector by a second input vector, and sums the result with a third.static FloatVector
FloatVector.fromArray
(VectorSpecies<Float> species, float[] a, int offset) Loads a vector from an array of typefloat[]
starting at an offset.static FloatVector
FloatVector.fromArray
(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset) Gathers a new vector composed of elements from an array of typefloat[]
, using indexes obtained by adding a fixedoffset
to a series of secondary offsets from an index map.static FloatVector
FloatVector.fromArray
(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Float> m) Gathers a new vector composed of elements from an array of typefloat[]
, under the control of a mask, and using indexes obtained by adding a fixedoffset
to a series of secondary offsets from an index map.static FloatVector
FloatVector.fromArray
(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Float> m) Gathers a new vector composed of elements from an array of typefloat[]
, under the control of a mask, and using indexes obtained by adding a fixedoffset
to a series of secondary offsets from an index map.static FloatVector
FloatVector.fromArray
(VectorSpecies<Float> species, float[] a, int offset, VectorMask<Float> m) Loads a vector from an array of typefloat[]
starting at an offset and using a mask.static FloatVector
FloatVector.fromArray
(VectorSpecies<Float> species, float[] a, int offset, VectorMask<Float> m) Loads a vector from an array of typefloat[]
starting at an offset and using a mask.static FloatVector
FloatVector.fromMemorySegment
(VectorSpecies<Float> species, MemorySegment ms, long offset, ByteOrder bo) Loads a vector from a memory segment starting at an offset into the memory segment.static FloatVector
FloatVector.fromMemorySegment
(VectorSpecies<Float> species, MemorySegment ms, long offset, ByteOrder bo, VectorMask<Float> m) Loads a vector from a memory segment starting at an offset into the memory segment and using a mask.static FloatVector
FloatVector.fromMemorySegment
(VectorSpecies<Float> species, MemorySegment ms, long offset, ByteOrder bo, VectorMask<Float> m) Loads a vector from a memory segment starting at an offset into the memory segment and using a mask.final void
FloatVector.intoArray
(float[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Float> m) Scatters this vector into an array of typefloat[]
, under the control of a mask, and using indexes obtained by adding a fixedoffset
to a series of secondary offsets from an index map.final void
FloatVector.intoArray
(float[] a, int offset, VectorMask<Float> m) Stores this vector into an array of typefloat[]
starting at offset and using a mask.final void
FloatVector.intoMemorySegment
(MemorySegment ms, long offset, ByteOrder bo, VectorMask<Float> m) Stores this vector into a memory segment starting at an offset using explicit byte order and a mask.final FloatVector
FloatVector.lanewise
(VectorOperators.Binary op, float e, VectorMask<Float> m) Combines the lane values of this vector with the value of a broadcast scalar, with selection of lane elements controlled by a mask.final FloatVector
FloatVector.lanewise
(VectorOperators.Binary op, long e, VectorMask<Float> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.abstract FloatVector
FloatVector.lanewise
(VectorOperators.Binary op, Vector<Float> v) Combines the corresponding lane values of this vector with those of a second input vector.abstract FloatVector
FloatVector.lanewise
(VectorOperators.Binary op, Vector<Float> v, VectorMask<Float> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.abstract FloatVector
FloatVector.lanewise
(VectorOperators.Binary op, Vector<Float> v, VectorMask<Float> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, float e1, float e2, VectorMask<Float> m) Combines the lane values of this vector with the values of two broadcast scalars, with selection of lane elements controlled by a mask.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, float e1, Vector<Float> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, float e1, Vector<Float> v2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, float e1, Vector<Float> v2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, Vector<Float> v1, float e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, Vector<Float> v1, float e2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, Vector<Float> v1, float e2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract FloatVector
Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.abstract FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2, VectorMask<Float> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2, VectorMask<Float> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract FloatVector
FloatVector.lanewise
(VectorOperators.Unary op, VectorMask<Float> m) Operates on the lane values of this vector, with selection of lane elements controlled by a mask.final VectorMask
<Float> Tests if this vector is less than another input vector.final FloatVector
Computes the larger of this vector and a second input vector.final FloatVector
Computes the smaller of this vector and a second input vector.final FloatVector
FloatVector.mul
(float e, VectorMask<Float> m) Multiplies this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.final FloatVector
Multiplies this vector by a second input vector.final FloatVector
FloatVector.mul
(Vector<Float> v, VectorMask<Float> m) Multiplies this vector by a second input vector under the control of a mask.final FloatVector
FloatVector.mul
(Vector<Float> v, VectorMask<Float> m) Multiplies this vector by a second input vector under the control of a mask.final FloatVector
Raises this vector to the power of a second input vector.abstract FloatVector
FloatVector.rearrange
(VectorShuffle<Float> shuffle) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle.abstract FloatVector
FloatVector.rearrange
(VectorShuffle<Float> s, Vector<Float> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract FloatVector
FloatVector.rearrange
(VectorShuffle<Float> s, Vector<Float> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract FloatVector
FloatVector.rearrange
(VectorShuffle<Float> s, VectorMask<Float> m) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.abstract FloatVector
FloatVector.rearrange
(VectorShuffle<Float> s, VectorMask<Float> m) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.abstract float
FloatVector.reduceLanes
(VectorOperators.Associative op, VectorMask<Float> m) Returns a value accumulated from selected lanes of this vector, controlled by a mask.abstract FloatVector
FloatVector.selectFrom
(Vector<Float> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv
.abstract FloatVector
FloatVector.selectFrom
(Vector<Float> v1, Vector<Float> v2) Using values stored in the lanes of this vector, assemble values stored in the second vectorv1
and third vectorv2
.abstract FloatVector
FloatVector.selectFrom
(Vector<Float> s, VectorMask<Float> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract FloatVector
FloatVector.selectFrom
(Vector<Float> s, VectorMask<Float> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract FloatVector
Slices a segment of adjacent lanes, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.final FloatVector
FloatVector.slice
(int origin, Vector<Float> w, VectorMask<Float> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.final FloatVector
FloatVector.slice
(int origin, Vector<Float> w, VectorMask<Float> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.final FloatVector
FloatVector.sub
(float e, VectorMask<Float> m) Subtracts an input scalar from this vector under the control of a mask.final FloatVector
Subtracts a second input vector from this vector.final FloatVector
FloatVector.sub
(Vector<Float> v, VectorMask<Float> m) Subtracts a second input vector from this vector under the control of a mask.final FloatVector
FloatVector.sub
(Vector<Float> v, VectorMask<Float> m) Subtracts a second input vector from this vector under the control of a mask.abstract VectorMask
<Float> FloatVector.test
(VectorOperators.Test op, VectorMask<Float> m) Test selected lanes of this vector, according to the given operation.abstract FloatVector
Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.abstract FloatVector
FloatVector.unslice
(int origin, Vector<Float> w, int part, VectorMask<Float> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.abstract FloatVector
FloatVector.unslice
(int origin, Vector<Float> w, int part, VectorMask<Float> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.static FloatVector
FloatVector.zero
(VectorSpecies<Float> species) Returns a vector of the given species where all lane elements are set to zero, the default primitive value.